The main advantage of Paladins is both the dmg buffs are braindead press button everyone gets dmg, while one of the bard ones is the orb that people have to stand in but bard gets attackspeed on their other buff while Paladin doesn't. Light Shock is not an "additional weakness", bard has the exact same thing with 100% uptime too. Aside from the weak point/stagger mechanics it’s a very straightforward encounter So most of the fight can be cleared without taking any damage by just watching for an animation cue - attacking from the safest spot, watch for the next attack cue, repeat. He just rotates between those for the most part and you have very simple windows to hit him safely with no risk of getting caught in an attack animation because you know he’s going to always do one of those and make it very clear which. The tail whip which you have a decently long time to position behind him, a rear and front slam that both have a very clear signal they’re coming, and he the dash which he glows blue and waits a decent while before charging - possibly twice. The miniboss really only has 4 major moves. ![]() It doesn’t do anything that has any real abrupt damage output (things like Argos rear kick, front head Headbutt, his teleport dash, they don’t have quite the same slow windups or signals that make them predictable as the Dino’s moves). ![]() ![]() The Dino’s attacks are much more clearly telegraphed and slow across the board.
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